LEADING PLAYER
Each turn of the game, one of the players in turn becomes the Leading player.
HOW TO PLAY
Before the start of the game, the players choose the first Leading player and agree whether they will use the magic of orange forfeits or not.
CHOOSING THE LEADING PLAYER FOR THE FIRST TIME:
All players roll their dice onto the table. Whoever gets the most points, becomes the first Leading player.
If several players get the same number of points at the same time, they continue to roll the dice among them until the first Leading player is determined.
GAME BEGINS FROM POSITION "1" ON THE FIELD
All cards are shuffled. Each player receives 2 cards. The Leading player takes the top card from the deck, provides an association to it and puts it on the table face down (it is important not to show the card to the other players).
Other players choose among their cards the one that most closely matches the association of the Leading player's idea, and put it on the Leading player's card face down.
It's important not to show your card to anyone.
Then all these cards are shuffled and laid out in sectors indicated on the playing field, face up.
Everyone votes in dice, putting up the face of their dice with the sector number, under which, in their opinion, is the card meant by the Leading player.
After all the players vote, the Leading player shows the face of his die with the correct answer.
SCORE
IF NO ONE GUESSED THE LEADING PLAYER'S CARD:
IF EVERYONE GUESSED THE LEADING PLAYER'S CARD:
- everyone gets "2" points, and the Leading player - "0" points.
- The Leading player receives the number of points corresponding to the formula: 6 - X (where X is the number of players who guessed the Leading player's card);
- each player who guessed the Leading player's card receives "3" points;
- Whoever has not guessed the Leading player's card receives "0" points;
- each player who was not the Leading player in the game round, but whose card was voted for by other players, receives a "1" point for each vote in favor of his card.
Players move their "pictorics" across the field by the number of cells corresponding to the number of points received per game round.
TRANSITION OF TURNS
At the end of the turn, all the cards played in the round are discarded.
All players, except the Leading player, get one new card from the deck.
Players who guessed the Leading player's card, receive one additional card, thus increasing the choice of associations for the next turn. The maximum number of cards on the hands of one player is 8 pcs.
END OF THE GAME
The winner is the player whose "pictoric" first reaches the "PICTORICBOX" sector in the center of the playing field.
The game goes clockwise. The next Leading player repeats the same thing.
When the cards end in the deck, they are taken out of the discard, shuffled well and come back into the game.
Important! You cannot vote for your own card on purpose.
- each player who was not the Leading player in the game round, but whose card was voted for by other players, receives a "1" point for each vote in favor of his card.